Diablo Immortal picks up where Diablo II left off. To stop demon lord Diablo IV Gold and his associates from threatening the dream world of Sanctuary The archangel Tyrael destroyed the Worldstone as an artifact with immense power. The remnants of Hell are seeking out fragments of Worldstone for their own fell motives. As a brave adventurer you join forces with your recurring scholar Deckard Cain to retrieve the Worldstone fragments and destroy thembefore a brand new demon lord called Skarn is able to get his hands on them.
I'm of two minds about the storyline in Diablo Immortal. On the other side, it shows a lot of respect for the lore of the series it picks up right where Diablo II left off and establishing the scene for what's to come when you play Diablo III. You'll get to know more about the civilizations and cities of Sanctuary as well as long-time fans will appreciate the appearances of characters like Xul the Necromancer as well as King Leoric who is from Tristram.
On the other hand the narrative is basically a beat-forbeat recreation the storyline of Diablo II. The game will help you assist a band of woodland rogues, reassemble legendary troops within the desert fight off hostile shamans in a swamp, and climb a mountain with barbariansIf the game is Diablo II, you've literally experienced all of these before. The story beats in the new game consist of "find the MacGuffin eliminate the MacGuffin" repeated four or five times. I'm also wondering if Blizzard will utilize this formula to add additional areas in the near future.
The way Diablo Immortal plays and feels will depend on cheap Diablo IV Gold whether you're playing the full-release version on iOS/Android, or playing the open beta on PC. (Your saved data syncs between both, meaning you don't have to commit to either version or the other.)
aaaaaa